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Fork

Fork

3840x1531px / 25fps / Prores 422HQ

Fork

In a museum, a woman looking at a Fork exhibited as a piece of Art lets her imagination run wild.
The film is a surreal journey interrogating our perception of objects.

What happens when you take an object from daily life and move it outside of its original context?
What is left of an object when it loses its function? An abstract shape, a sculpture?
Can we deconstruct this object into simple elements and create variation of this object?
Can those objects be combined to form a larger structure?
Can those objects become alive to break free from human ownership?

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Fork_Ball

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Stool_Ball

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Forks

Technical Process

The film has been made using a combination of Maya and Houdini and was rendered in Redshift. All shots were then composited in Nuke and Flame and graded using Resolve.
The procedural approach of Houdini made it the perfect tool to create this project.
While developing some R&D we were able to quickly sketch ideas and seamlessly test dynamic behaviour. Animation was achieved through a mixture of physic based simulation alongside some more manual bespoke procedural setup.

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Credits

Creative Direction & Production: Optical Arts

Direction & Design: Fabrice Le Nezet

Music & Sound Design: Niccolò Chotkowski at Smider

VFX Supervisor: Fabrice Le Nezet

2D Supervisor: Miguel Wratten

3D Artist: Max Johnson

Colourist: Martin Pryor

Live Action Producer: Caroline Kinch

Live Action DP: Joe Jackson

1st Assistant Camera: Elliott Lowe

Set Assistant: Jamie-Lee Harding

Model: Emma Norodom at W Models

Clothing: Studio Nicholson